Four Right Turns

Four Right Turns is a simple text based dungeon crawler that pits the player in a procedurally generated room that, given a number of rooms, creates a map layout containing treasure rooms, enemies and the rooms they reside in along with their own loot, and a boss room. I was in charge of the framework for the loot classes and subclasses, the combat logic, and designing the enemy classes, subclasses and mechanics. Each enemy and gear has their own separate type they’re resistant and weak to, and each weapon and enemy attack has their own element of damage. In addition, bosses have “armor” elements which, when broken, exposes their weakness.