Thornton Tomasetti Virtual Reality Development

At my co-op at Thornton Tomasetti, I had been tasked with developing three main projects, each with a different target demonstration in mind. These projects would require importing models from Building Information Software, namely Autodesk Revit via Unreal Datasmith into interactive formats for use with presentation demonstrations, as well as proper documentation regarding their use.

The first of these projects was assembly animation and dynamic player movement using raycasting for a frame to extract a multi-ton Egyptian door from the Museum of Fine Arts. This required both learning Unreal’s Sequencer for sequential animation to demonstrate assembly and quick resetting of the frame parts, as well as raycasting using VR controllers.

The second project regarded previewing security cameras around the Campus Martius building. This featured adjustable cameras as well as preview displays using Scene Capture 2D textures.

The third project was tasked by the New England Aquarium, in which water levels would dynamically rise and fall to predict the effect of sea levels rising over time.

To learn more about the process, feel free to email me for supplementary documentation and demonstrations of this work.